(Yes, how wonderfully pretentious.) By 1992 I went to my first couple of weekend sci-fi conventions. By 1990 I had finalized her overall look and proportions and officially named her "k'tharr Rauthimas".
#Daz studio genesis anthro free windows#
Such was the way of things living in a small southern town before the internet (well, before Windows 95 let everyone and their great aunt easier access). At that time, I had no idea a "fandom" centered upon "funny animals" both silly and serious. In 1985 I doodled my first anthropomorphic character. Some of you may wish to skip the following retrospective and just look at the comparison render.
What got you interested in the concept and how have 3D rendering tools allowed you to visualize those ideas? But for those who do like to compose scenes with "anthros'", why don't we share examples and anecdotes.
Some people prefer soccer to "American" football, while others care for neither. Obviously, the motif is not everyone's cup of tea. They can be stand-alone meshes or morphs and/or add-one parts for existing figures. They can be serious or humorous, "realistic" or "cartoonish". They can be geared for Poser or DAZ it doesn't matter to me. But they are known by several names, anthros, anthromorphics, anthro-morphs, "funny" animals, furries, hybrids, "Moreaus" (in homage to the HG Wells' character) and others I can't immediately recall. By "anthro'" I mean models combining human and animalistic attributes.